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A collection of 4 posts
computer vision

Appendix: Higher Framerate Perception

This post is an appendix to High Framerate Perception, you should read that first. Going forward, I have plans for various features and experiments related to performance. Some of these are just ideas, others are works in progress, and all will hopefully pan out enough to warrant future posts. For
27 Sep 2023 5 min read
Dissection of a Bot Platform
software architecture

Dissection of a Bot Platform

For almost a decade, I've been quietly developing a modular computer vision based automation platform. Recently I realized that the platform–Chronos–had slowly taken over as my largest personal project. The core idea behind Chronos was to create a generic bot, one that was not designed around
29 May 2023 2 min read
nobanner

Throwbacks Part 0: Introduction

> This is the introduction to a multi-part series where I will be refreshing and reposting content which I've written before the days of this blog. You can check out the first installment here [https://nickcano.com/throwbacks-1-bots-tibia]. Over the years, I've
14 Feb 2018 1 min read
game hacking

Bot Architecture Part 0: Introduction

> This is the introduction to a multi-part series about the architecture and design of XenoBot. You can check out the first installment here [https://nickcano.com/bot-architecture-1/]. Before I dive into the nitty-gritty of XenoBot's architecture, I think it's appropriate to
01 Sep 2017 1 min read
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