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software architecture

A collection of 3 posts
Bot Architecture Part 2: Versions & Updates
game hacking

Bot Architecture Part 2: Versions & Updates

> This is the second installment in a multi-part series about the architecture and design of XenoBot. An introduction to the series and topic is here [https://nickcano.com/bot-architecture-0/] and the first post is here [https://nickcano.com/bot-architecture-1/]. One peculiar aspect of bot development is the frequent out-of-cycle updates
Sep 10, 2017 6 min read
Bot Architecture Part 1: Threading
game hacking

Bot Architecture Part 1: Threading

> This is the first installment in a multi-part series about the architecture and design of XenoBot. An introduction to the series and topic is here [https://nickcano.com/bot-architecture-0/] and the next post is here [https://nickcano.com/bot-architecture-2/]. The core code of XenoBot exists withing the memory space of
Sep 1, 2017 4 min read
game hacking

Bot Architecture Part 0: Introduction

> This is the introduction to a multi-part series about the architecture and design of XenoBot. You can check out the first installment here [https://nickcano.com/bot-architecture-1/]. Before I dive into the nitty-gritty of XenoBot's architecture, I think it's appropriate to introduce XenoBot at a high-level. XenoBot is a client
Sep 1, 2017 1 min read
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