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A collection of 3 posts

Bot Architecture Part 2: Versions & Updates
game hacking

Bot Architecture Part 2: Versions & Updates

This is the second installment in a multi-part series about the architecture and design of XenoBot. An introduction to the series and topic is here and the first post is here. One peculiar aspect of bot development is the frequent out-of-cycle updates that will inevitably drive you insane. You see,

  • Nick Cano
Nick Cano Sep 10, 2017 • 6 min read
Bot Architecture Part 1: Threading
game hacking

Bot Architecture Part 1: Threading

This is the first installment in a multi-part series about the architecture and design of XenoBot. An introduction to the series and topic is here and the next post is here. The core code of XenoBot exists withing the memory space of the game client. This design is extremely powerful,

  • Nick Cano
Nick Cano Sep 1, 2017 • 4 min read
game hacking

Bot Architecture Part 0: Introduction

This is the introduction to a multi-part series about the architecture and design of XenoBot. You can check out the first installment here. Before I dive into the nitty-gritty of XenoBot's architecture, I think it's appropriate to introduce XenoBot at a high-level. XenoBot is a client modification for an MMORPG

  • Nick Cano
Nick Cano Sep 1, 2017 • 1 min read
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