hacking Demystifying Epic Games Store Spyware Over the past few weeks, I've seen a lot of discussion about whether or not the Epic Games' store is spyware. Unfortunately, the "proof" and "research"
game hacking Throwbacks Part 1: The Effects of Bots on Online Games This is the introduction to a multi-part series where I will be refreshing and reposting content which I've written before the days of this blog. An introduction to the series
game hacking Hooking LuaJIT If you've been around the gaming industry even a little, you've almost definitely heard of Lua. This potent scripting language has found itself embedded in thousands of video games, acting
game hacking Reversing the League of Legends Client DISCLAIMER: This is for information and learning purposes only, I do not endorse or recommend using this information to make any unofficial tools which can result in bans (or worse)
game hacking Bot Architecture Part 2: Versions & Updates This is the second installment in a multi-part series about the architecture and design of XenoBot. An introduction to the series and topic is here and the first post is
game hacking Bot Architecture Part 1: Threading This is the first installment in a multi-part series about the architecture and design of XenoBot. An introduction to the series and topic is here and the next post is
game hacking Bot Architecture Part 0: Introduction This is the introduction to a multi-part series about the architecture and design of XenoBot. You can check out the first installment here. Before I dive into the nitty-gritty of XenoBot's architecture, I think it's appropriate to introduce XenoBot at a high-level. XenoBot is