Over the past few weeks, I've seen a lot of discussion about whether or not the Epic Games' store is spyware. Unfortunately, the "proof" and "research" that has been shared is far from either of those things, and can only be described as an amateurish perspective.
This is the introduction to a multi-part series where I will be refreshing and reposting content which I've written before the days of this blog. An introduction to the series and topic is here. Back when I was writing my book, I intended to include a chapter with a candid
If you've been around the gaming industry even a little, you've almost definitely heard of Lua. This potent scripting language has found itself embedded in thousands of video games, acting as an API for engineers to easily add functionality to game clients and servers alike. Sidebar: You'll see me talking
DISCLAIMER: This is for information and learning purposes only, I do not endorse or recommend using this information to make any unofficial tools which can result in bans (or worse). Back when League of Legends' client was still written in Adobe AIR, I reverse engineered it, located the functions responsible
This is the second installment in a multi-part series about the architecture and design of XenoBot. An introduction to the series and topic is here and the first post is here. One peculiar aspect of bot development is the frequent out-of-cycle updates that will inevitably drive you insane. You see,