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computer vision

A collection of 3 posts
computer vision

Appendix: Higher Framerate Perception

This post is an appendix to High Framerate Perception, you should read that first. Going forward, I have plans for various features and experiments related to performance. Some of these are just ideas, others are works in progress, and all will hopefully pan out enough to warrant future posts. For
27 Sep 2023 5 min read
High Framerate Perception
computer vision

High Framerate Perception

In my previous post, I covered the design of the Atheon vision engine. In this post, I will talk about how Atheon and Mobius layer a portfolio of optimizations throughout various systems and sub-systems to achieve speeds between 100x and 500x faster than my legacy implementations. This post is a
27 Sep 2023 12 min read
Let There be Sight
computer vision

Let There be Sight

In this post, I'm going to explain the design behind the computer vision engine that Chronos uses. That engine–named Atheon–is tailored to perform computer vision tasks against computer generated interfaces. Working in such a narrow domain enables powerful optimizations and designs which wouldn't make
29 May 2023 14 min read
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